Tl dr: nice to have points in those skill, but not necessary. A high Leadership investment will be necessary if you want to be a triple agent among all the Servile factions, however. There are also trainers and books that boost those abilities, so you can take the skills into acceptable levels without spending too many of your own skill points. You also find a belt that gives +2 leadership and gloves that give +2 mechanics that you can equip for the more difficult checks. Going higher has benefits, but they aren't a must. 5 Leadership minimum is a good place to be at as it gives you access to most extra quest rewards. Finished the game with an excess of 50 living tools. This time I leveled them up myself to 5 points in each and I didn't have any issues at all. I've always been a person who put points heavily into Mechanics and Leadership, because it was always recommended. You probably have to be a lot more mindful of the control level when using those kind of creations. Since Battle is focused on melee, you're likely to take way more hits than Fire or Magic creations would. ![]() Of course this is up to player preference, but keep that in mind. ![]() That means that you'll get more meaningful gains if you put points into it later when you'll probably need it more. A point or two is OK, but the formula for Essence calculations (I don't have it on hand) is so that it's a multiplier with your character's level. I don't suggest putting too many points into Essence at the early game. Having it at 1-3 seems quite acceptable as they wont freak out that often. I just did this until I got it down to 0. So that meant I could level my creations up once and then I'd be one control point in the positive. I didn't really pay attention to the control stuff until the end, so I'm not aware of the exact formulas here, but with 6 cryodrayks under my control I got 2 control for each drayk every time my character leveled up. I've notice a few places where it would useful but it seems like it could be the kind of skill that becomes useless if you aren't investing heavily in it to meet higher skill checks as the game progresses. ![]() I'm thinking that I have to let my level catch up to my creations before I spend any points on anything that would make them a higher level.Īlso, how are skills like Mechanics and Leadership for a character that isn't going to focus on them much? From the description of Mechanics, it seems like buying just a point or two would be useful for any character (unless living tools become much more common after the first few areas). I've had to use two creations to win some of the battles, which only lowers control and it isn't uncommon for a wounded creation to start fleeing. At level 2, my first creation was level 4 with Weak control and the reason seems to be that he's a higher level than I am. Is it right to think that I should be careful about putting too many points into shaping early on? Playing a Shaper and at level 2, I upped my essence, fire and battle shaping abilities. I'm a few hours into my first time playing this and I have question about character building.
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